2012年6月7日木曜日

VRを用いた2050年の未来都市の再現に関する研究

http://plans.ishii.utsunomiya-u.ac.jp/E.Shioi.pdf


2050日本低炭素社会シナリオチーム[3]により,ビジョン1はドラえもんの社会(技術革新型)とし,ビジョン2はサツキとメイの家(自然回帰型)とされ,それぞれについてのイラストが挙げられた.しかし,このように2つのビジョンは示されているものの,行政計画において,具体的な都市イメージは文章で書かれていることがほとんどであり,今後どちらの都市像になっていくかは定かではない. 本研究では,実在都市を対象にVRVirtual Reality)の技術で再現し,どのような都市像が2050年の都市に求められているのかを検討することを目的とする.

2012年5月10日木曜日

2012.05.10 李雪飛

http://pdn.sciencedirect.com/science?_ob=MiamiImageURL&_cid=270397&_user=1029198&_pii=S1878029611002258&_check=y&_origin=article&_zone=toolbar&_coverDate=31-Dec-2011&view=c&originContentFamily=serial&wchp=dGLzVlB-zSkzV&md5=9372a3b00654d8472532b6703bbe4e36/1-s2.0-S1878029611002258-main.pdf


The Use of 3d Design Tools With Game-Like Functionality and
Physiological Information in Urban Planning and Architectural Design(2011)








Various visualization design tools such as CG and VR have been widely used in the process of architectural design and urban planning. The applications of these tools not only assist the designers but also make it possible to involve other relevant professionals and ordinary residents. For many years, we have been studying and experimenting the applications of design tools with good outcomes. In order to enable more convenient applications of the tools in the design process and instigate the interests of additional parties of relevance, we have added entertainment function to the design tools.

In addition to the established functions of walk/fly through in VR space, and changes of shape and position of architecture by operation of a mouse, we supplement a 3-dimention database. In a process of design, the contents of the database, including 2-D figures and 3-D objects, can be deployed and used for reference, modification and comparison. These new functions promote users experience as if the user is playing some computer games.


In order to test the results of game-like design tools, we examined the status of users during the design process when these tools were employed. Comparison of the results collected from questionnaire and physiological data indicated the unique effectiveness of game-like design tools.

The data collected were then visualized by chaos analysis. Comparison of the processed data indicated the different brain status when a user applies these tools in the design and showed the effectiveness of the tools and their impact on the designer. Our results support the usefulness of game-like design tools and may lead to further developments of contents and methods to advance such tools.

Our study shows that pulse data are influenced by many factors and chaos analysis may be used to provide certain insights into the brain activation and physiological conditions of human body. Further analysis of the results may shed more light on the factors influencing human conditions under various circumstances based on similar data.







2012年4月21日土曜日

2012.04.19 李 雪飛


A virtual globe-based 3d visualization and interactive framework for public participation in urban planning processes

  • LIESMARS, Wuhan University, 129 Luoyu Road, Wuhan 430079, China
http://pdn.sciencedirect.com/science?_ob=MiamiImageURL&_cid=271803&_user=1029198&_pii=S0198971509000945&_check=y&_origin=article&_zone=toolbar&_coverDate=31-Jul-2010&view=c&originContentFamily=serial&wchp=dGLbVlt-zSkzS&md5=276a8918f18edceae40a8b1e8e46f899/1-s2.0-S0198971509000945-main.pdf


Publicparticipation is very important for the success of an urbanplanning project, since anyurbanplanning project will ultimately become part of the everyday life of the public. Most members of the general public are not urbanplanning professionals; therefore, well-designed visualization andinteractive tools can help expand their participation in urbanplanningprocesses. The emerging technology of virtualglobe-based3Dvisualization is a unique opportunity to facilitate publicparticipationin urbanplanning projects by promoting intuitive 3D interaction, instant interoperability and seamless integration of 3Dvisualization with other traditional text and multimedia information channels. This paper discusses the technical issues of developing avirtualglobe-based3Dvisualizationframework for publicizing urbanplanning information, using Web Services and Service Oriented Architecture (SOA) to support visual planning model sharing and interoperability. With 3D photorealistic visualization, end users can conveniently obtain both the macro-vision of a project on the global scale and the micro-details on the street scale, using swift zooming tools like Google Earth. End users can select any availableurbanplanning solution for visual investigation and comparison in avirtualglobe-based3Dvisualizationenvironment. The service oriented architecture allows urbanplanning information to be deployed as aservice in one server or several geographically distributed servers, or even from the end user’s own computer. With the architecture’s capability for integrating distributed resources, other traditionalinteractive functions such as labeling, BBS, forum, and email, can also be conveniently integrated into the system. Auxiliary spatial analysis tools are integrated to help end users perform “professional” tasks such as sunlight analysis and 3D distance measurement. This highly distributed system is designed for the Internet; therefore, any personal computer connected to the Internet can easily access the system and participate in the interaction.

2012年4月13日金曜日

To Thanh Phuong - 2012.04.12

Topic: Augmented reality and photogrammetry: A synergy to visualize physical and virtual city environments
Cristina Portalés , José Luis Lerma, Santiago Navarro,Photogrammetry and Laser Scanning Research Group (GIFLE), Department of Cartographic Engineering, Geodesy and Photogrammetry, Universidad Politécnica de Valencia, Camino de Vera s/n, Building 7i, 46022 Valencia, Spain

link: http://www.sciencedirect.com/science/article/pii/S0924271609001208


Abstract: They introduce a low-cost outdoor mobile AR application to integrate buildings of different urban spaces. High-accuracy 3D photo-models derived from close-range photogrammetry are integrated in real (physical) urban worlds. The augmented environment that is presented herein requires for visualization a see-through video head mounted display (HMD), whereas user's movement navigation is achieved in the real world with the help of an inertial navigation sensor. After introducing the basics of AR technology, the paper will deal with real-time orientation and tracking in combined physical and virtual city environments, merging close-range photogrammetry and AR.