The Use of 3d Design Tools With Game-Like Functionality and
Physiological Information in Urban Planning and Architectural Design(2011)
Various
visualization design tools such as CG and VR have been widely used in the
process of architectural design and urban
planning. The applications of these tools not only assist the designers but
also make it possible to involve other relevant
professionals and ordinary residents. For many years, we have been studying and
experimenting the applications of
design tools with good outcomes. In order to enable more convenient
applications of the tools in the design process and instigate
the interests of additional parties of relevance, we have added entertainment
function to the design tools.
In
addition to the established functions of walk/fly through in VR space, and
changes of shape and position of architecture by
operation of a mouse, we supplement a 3-dimention database. In a process of
design, the contents of the database, including
2-D figures and 3-D objects, can be deployed and used for reference,
modification and comparison. These new functions
promote users experience as if the user is playing some computer games.
In
order to test the results of game-like design tools, we examined the status of
users during the design process when these tools
were employed. Comparison of the results collected from questionnaire and
physiological data indicated the unique effectiveness
of game-like design tools.
The
data collected were then visualized by chaos analysis.
Comparison of the processed data indicated the different brain status when a
user applies these tools in the design and
showed the effectiveness of the tools and their impact on the designer. Our
results support the usefulness of game-like design
tools and may lead to further developments of contents and methods to advance
such tools.
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